Friday, May 06, 2011

An All New Journey to your Doom: Adventurers: The Pyramid of Horus

As a big fan of the first Adventurers: The Temple of Chac, I was pumped to see that Fantasy Flight is releasing a sequel.



This time, you are risking peril in a pyramid for gold and riches. . .or in my case risking riches for a hilarious death or likely two.

Check it out here on the FF site: Adventurers: The Pyramid of Horus
Thursday, May 05, 2011

Best Card Drafting Game Ever--A Review for 7 Wonders

Published: 2010
Designer: Antoine Bauza
Publisher: Asmodee

Price: ~$35

Rules Complexity: Easy
Players: 2-7 (yes Seven)
Type: Competitive, Card Drafting, Civ-Lite Production
Artwork: A Bits: A Gameplay: A+
Playing Time: 25 - 35 minutes

Objective: Out-point and Out-wit your foes by drafting the best combination of resource and scoring cards

7 Wonders is quite simply the best Card Drafting Game I have ever played. And frankly, it is one of the easiest games of recent vintage that both has enough meat to keep you interested and is simple enough to learn in just a couple of plays. 7 Wonders will have long term staying power because there are a number of options for you here and those options will change each game.

Plus it plays seven. . .and not a wonky seven. . .a solid option for seven players. . .a rarity for sure.

The Game

7 Wonders plays in three ages. . .you are given a famous "Wonder of the World" that represents the Civilization that built said wonder and your goal is to maximize your standing and build both the wonder and your points by drafting a great mix of cards.

The game starts with dealing out a pile of cards to each player. . .the player picks up the pile and chooses the best card for him. In the first stage cards pass to the right. . .in the second to the left and then to the right during the third stage.

In the first stage you want to target production cards--essentially allowing you to gain things like wood, brick, cloth, etc. to build your wonder sections and other buildings. Essentially, your play area will look something like this:

Who knew you only needed a few cards to build the Great Pyramid. . .

In the second and third ages you tend to shift to drafting building, economy and science cards--as these are gateway cards to getting you more points instead of goods. In fact, none of the cards in the third age get you resources--so the game forces you to do that part in the early stages.

Don't Forget About your Wonder

The Wonder can be key to your game. . .depending on your "Civ" that is. Some of the Wonders simply give you Victory Points, but others allow you to do some other cool stuff like giving you free resources, allow you to buy resources at a discount or even supplies military strength. When you draft a card you can turn it upside down and count that as your Wonder Level--this provides you the ability to hide a card from your foes or bury a strong card that you cannot use yourself.

Your Neighbors are Not Your Friends

A key element of 7 Wonders is the interaction between your neighbors. These two "Nations" are the only ones you can affect and the only two that can negatively affect you, so you must watch what they are doing because you can take cards and bury them if you think they can use them. You can also purchase goods from both of the neighbors and, finally, you can try and suppress them with military might during each of the three ages. You can get bonus points for building an army stronger than a neighbor--up to 5 points for the third age.

Keys to Victory

7 Wonders gives you a lot of different options to score points and you really need to focus on two or three areas to get the win. Some of the more juicier ways to win are the Science Cards and the Guilds.

The Science Cards show up in all three rounds and allow you to stack them vertically and horizontally for major bonus points.


Stacking your Science Cards (Green) get you a beaker full of points

The Guilds are special cards found only in the third age that allow you to gain points for both your neighbors and your progress. These are driven by the number of players in the game and are random draws each game. . .meaning some are buried beforehand but all are powerful and can sway games by the number of points given. Some examples are giving you bonus point for the number of colored cards or for how many levels each neighbor (and you) has built on their wonder.

Getting the Right Mix of Guilds can be a real Game changer. . .

Ultimately, the person who sticks to their gameplan, runs counter to or sticks their neighbor with less optimal cards should do well. Like I said before, there are a number of paths to take to score points and this game lets you go down these paths numerous times in a short amount of time.

The Final Verdict

I don't get to play as many games as I may have in past years, but it doesn't mean I can't crown a clear Game of the Year Finalist when I see one. 7 Wonders is that kind of game. . .it's simple but straight-forward design, it's balance of depth and the ability to "pick-up and play" make it so. And really, after you read this review, go take a tour of the major online board game shops. . .nearly all of them have this on backorder. Sometimes you can say outlandish stuff like this is the hot game right now. . .7 Wonders is literally the hot game right now and should stay that way for months (if not years) to come.

Final Grade: A+++

Pros: Easy to Learn, Quick to Play, still offers a ton of depth and options for multiple plays

Cons: The 1st edition has bad money bits, which were replaced with actual coins in the 2nd edition. That's literally the only bad thing I can say about the game. . .

Recommendation: Buy (if you can find it) but more than likely six of your boardgaming friends already have this on backorder!
Wednesday, May 04, 2011

Tribes of the Vale

According to the FFG site Tribes of the Vale the latest expansion for the Battle of Westeros is now on sale. I've never bit the bullet on the whole Westeros system. I spent too much money on Battlelore and Descent and those seldom get played so I was hesitant to get into this series.

For those of you that are apparently you can get it now!
Tuesday, May 03, 2011

I am become death, destroyer of worlds…


51st State

Designer: Ignacy Trzewiczek

Publisher: Portal/Toy Vault

2-4 Players, 60-90 Minutes

Think: Post-Apocalypse Empire building with a confusing symbol language similar to Race for the Galaxy

Suggested Soundtrack: Godspeed You! Black Emperor



If there is one theme that seems under-represented in board gaming it would be the post-apocalypse. I personally have quite a weak spot for the genre in movies, I grew up on Mad Max and Logan’s Run. I have been heard to shriek “Soylent Green is made of people!” and have seen other classics like A Boy and His Dog, and Planet of the Apes, more times than I can remember. I see grim flashes of brilliance in 12 Monkeys, Children of Men and The Road. I’ve seen the train wreck messes of the genre like The Postman and I Am Legend more than a few times, and preached the insane gospel of Idiocracy to more than a few people.

And then board games. If you leave out the Zombie Apocalypse sub-genre, then off the top of my head the only two I can think of are Neuroshima Hex and this game, 51st State. Both set in the same universe, based on a Polish tabletop RPG that honestly sounds pretty interesting, but is sadly unavailable in English.

The Basics

In games of 51st state each player plays one of four randomly selected factions trying to build a civilization out of the ashes of a post-apocalypse United States. They are the Merchant’s Guild, Appalachian Federation, New York and the Mutants Union, each with their own set of base action cards, one each for Cooperation, Incorporation or Conquer. Each group has clearly different strengths and weaknesses dictated by their starting cards. For example, the Mutants Union can conquer even the most difficult locations in the game with the resource generated every turn by their faction; however, they have a difficult time Incorporating locations as it takes two of a resource that they have no immediate access to.

Turns are divided into the following phases: Lookout, Production, Actions, VP Count, and Clean Up

The Meat

Cards in the deck fall into three basic categories: Leaders, Locations and Contacts.

Most leaders accrue points for your faction based on actions you complete. Thematically amusingly, when a leader outlives their usefulness he can be “Killed” and replaced by expending a weapons token during the action phase.

Locations can be incorporated, conquered or cooperation established, as such each card has red, white and blue sections that correspond to each action.

Contacts provide a one-time use bonus to one of the three before-mentioned location actions. Conveniently, the contact cards color-code the available location actions; red contacts will conquer a region, which attaches the red portion of the card to your base to later use as spoils. Blue contacts are for cooperation, and they thus attach the blue portion of the card to your base and provide a cooperation bonus on every subsequent resource phase. Only the tan-colored incorporation contacts don’t quite match the white section of the cards, just a minor quibble.

Lookout! (Phase)

During the lookout phase players take turns drafting cards from a number of face-up cards dealt out to begin the turn. To keep the selection of cards from evaporating the game provides an odd sequence where after a certain player’s drafts an additional card is added to the table. I honestly thought that this would be overly complicated, but it turned out to be quite manageable and after a turn or two I found myself able to restock the pool correctly without having to recheck the rulebook.

Production

When the production phase occurs each faction collects the resources available to them, at game start this is just the three workers and single resource indicated on the base cards. As the game progresses cooperation cards acquired increase production, as well as many of the locations incorporated. This is the phase in which locations conquered can be discarded for “Spoils” providing their one-time bonuses.

Actions

In addition to the three basic ‘Contact’ actions, players have a number of other actions at their disposal. Incorporated locations can be Redeveloped (read: replaced) for a single building material. This is a fairly critical function, as it provides a relatively easy way to get new buildings into play when older ones have lost their usefulness, as well as providing a bonus redevelop victory point.

Workers can be spent acquiring a resource from the bank, as well as being sent to work locations owned by yourself or an opponent. Outside of the card drafting sequence, and a couple of location abilities worker use is the only part of the game with any player interaction.

Game End

The game ends at the end of any turn when a player acquires 30 or more victory points. Each building and leader is a single point, beyond that, VP tokens are collected for redevelopments and leader executions, as well as leader and location abilities used during the action phase. VP are not constantly increased as earned, but rather counted up at the end of the turn.

The Beginning of the End

On a negative note, I felt the publisher should have included a play aid for the card symbols as well as the available actions. During our first play through we lost track of the ability to discard to draw and send workers to take resources from the bank. As a result Dan spent much of that game passing round after round waiting for the ability to take any actions. Additionally, the rule book could have been a little clearer at times, and many of the smaller rules kind of fall through the cracks due to their inconspicuous placement in the text. Also, the scoring track on the back of the box is functionally flawed. One bump of the table and the player tokens easily slide out of position.

Overall, I enjoy the game play, though games often seem to suffer from the randomness of the card drafting, and I can’t be certain just yet that the factions are well-balanced. I appreciate the quality of the graphic design and enjoy the mostly fresh feeling theme. The same game with a beaten-to-death theme like ancient Egypt or medieval city-building I would not have even bought, and probably would have had a cognitive bias against as well.

So I liked it quite a bit, and I’ll preach it’s gospel to my gaming group for a while, the end of the world is coming soon, after all.

Small news

Sorry for the lack of posts this week seems when you return from vacation you're expected to work. I still have 4 unopened games sitting on my table. Anyway on to the news

FFG has posted the rules for the TI Expansion and has also posted a new preview of the upcoming Horned Rat expansion for Chaos in the Old World.

There is a video preview of the upcoming Star Trek Expeditions game over at startrek.com
Sunday, May 01, 2011

Give Away - Win the LOTR Card Game - UPDATED

Want a free copy of the new Lord of the Rings: the Card Game? Well here is your chance and it is very simple.

It's come to my attention that people can't find the tweet from May 3rd so all you need to do now is follow us at @oldboardgamer. If you would be so kind as to tweet a link to this post that would be fantastic.

Anyone who follows us and retweets the message between now and the end of May is eligible. 


On June 1st I'll select one random person who retweeted the message to win the copy of the game.  

This contest is only open to people who live in the continental United States. Only one entry per person.
Friday, April 29, 2011

Hey! that's my fish goes mobile.

This caught me off guard but FFG has released a mobile version of this fun game.

Fantasy Flight Games is delighted to announce that the international bestseller Hey, That’s My Fish! is now available for your mobile device! Hey, That's My Fish! is a visually stunning game across all platforms, including a Universal version that runs in full resolution on all iOS devices, plus a native version for your Android devices.

If you're going wait a minute this isn't an FFG game well apparently it is now. The publishers is also releasing a boxed versions "With a new box, new penguin miniatures, and new artwork, the updated Hey, That’s My Fish! will delight fans of the classic board game while engaging newcomers."

As you all know I am a big FFG fan but lately I've become a little disappointed with what they are doing. I'll save that editorial for another time.
Wednesday, April 27, 2011

News Bits and Money Pits

Some news for you as I get back into a routine.

FFG has posted a new preview of the upcoming TI expansion. Never  been much of a TI player myself but this expansion looks very good.

You might recall are interview with Richard Berg on the upcoming Godzilla game well it seems he has gotten his pre-release copy and posted some pics over at board game geek.

A product I am keeping an eye on called Battleship Galaxies is slowly releasing the information train. You can find the latest news here.

According to this BGG post Age of empires is getting a name change and an expansion. I'm one of a select few who detests this game for no apparent reason. I should mention the above post doesn't appear to be from an official source.


So I dug into the LOTR Card Game and I have to say I really am enjoying it. As much as I grow tired of the card game genre, being able to play solo or co-operative is very engaging. With only 3 quests included however I see this game becoming a big money pit.  There are already 3 adventure packs announced at $9.99 a pop and I'm sure many more to follow since the game appears to be popular.

Next up is Fighting Formations, I really can't wait to give this a try due to the praise it is getting.
Monday, April 25, 2011

Back from Holiday road.

So I'm back from vacation and thanks to Todd for keeping some sort of posting going on here at the OBGB. We'll have to send out a search party for Chris to see where he is.

I arrived home to several new games waiting for me. I'll hopefully get to one of them before Thursdays meet up I just can't decide which. It's between Fighting Formations and the LOTR Card game. I'd much prefer FF over the card game but the chances of that getting played on Thursday are slim. However chances are someone else already has played the LOTR card game saving me the trouble of reading the rules again before play which is always a selling point in my book.

Either way it's good to be home but the trip was well worth it. My parents enjoyed their 50th wedding anniversary party a lot which made all the travel a lot easier.

2011 Spring Kitcon Report--aka Seven Wonders Pallooza

As promised, here is a quick-fire recap of my day of gaming at the 2011 Spring Kitcon:

On my way there, I got a call at 9:05 AM: we have seat waiting for you for Battlestar Galactica:

Game One: BSG with Pegasus and Exodus Expansion pieces sprinkled in:

I am playing "Helo" and am a Cylon right off the bat, so I'm sitting there with Helo's very powerful change a decision power and I know exactly when I want to use it.

About 10-12 turns in, a crisis card comes up and sure enough it's what I was waiting for: it reads essentially do something bad or execute the current player. . .they choose the bad option and I say--nah you really want to off your friend.

On second thought, why don't you start looking for a new character. . .

Bonus cylon points because it was the chief and make it a double bonus as the chief changes to Dee and she kills herself when Morale drops to 2.

Game Result: Nearly three hours later, the Humans win. . .with 1 morale left. Although I did everything I could do to stop them--including the aforementioned two kills!


Games Two, Three and Five: Seven Wonders


So, I had heard that this game was all the buzz and I now see why. This must have hit the table like 10 or 12 times throughout the day and it's a great game for an event like Kitcon. It's a card drafting game that plays in 30-45 minutes and fits 7 players. . .there aren't many games that play fast and are good fits for 6-7 players. This was easy to learn and master. . .and it's definitely on my shortlist.

Results: I think I finished fifth, second and third in three spirited sessions.

Game Four: 51st State
An interesting card game driven resource gathering game. I like how it is interactive, but it seems imbalanced as I never saw a leader and ended up missing on a ton of bonus points.

Result: last place learner =)

After a short break to head home for dinner and to color the eggs. . .I returned for part two, which was very similar to part one as I ended the day with:

Game Six: BSG (the encore)

I am first so I pick Admiral Adama and am Cylon right off the bat again. . .anyway, as Admiral Cylon, I want to play it straight up until we make at least one or two jumps, but we end up playing with a cat named Evil Jim who mistakenly throws me in the brig because he thought I put a civilian ship in danger. . .the ship was a blank. . .but the blank ship tiles have a spaceship on there and I guess he expected to see nothing. It spoiled my plans but this effort actually ended up causing so much confusion that people kept burning valuable cards to keep me in the brig even though I kept protesting that they "shouldn't bother."


Subtitle choices: Evil Jim Strikes Again or When is a blank not a blank?

Anyway, the new admiral was also cylon and made the Galactica go 4 distance when they still had blue in all four resource dials to make the cylon sympathizer pro-cylon and the human's simply couldn't manage a game with a 3-3 disadvantage.

Results: Cylons win in a landslide as the human population gets dropped to zero shortly after they limp to distance 6.

A fun day of gaming that ultimately ended at 1AM but I was unable to get any of my newer games to the table. . .luckily I return to full time gaming in a couple of weeks.
Friday, April 22, 2011

Friday Fun Thoughts--Getting Prepared for Kitcon--Spring 2011 Edition

As you may or may not know, our game club has a great event three times a year named Kitcon.

It's a wonderful full day of gaming (one year I started at 9am and finished at 3am the next day!) and three of my favorite days of the year.

There are some preparations that must be made for an event like this.

You need to decide what time you can make it and leave (and in my case, when I can go back for an additional 6 hours of gaming later at night).

You need to take a survey of your games and decide which ones you want to bring, which ones you want to play and which are must plays.

You have to take a look at rules and reread rules for new games.

And finally you have to get a good night sleep because you want to be at your bes--prepared for 12-18 hours of game playing.

Look back here on Monday for a recap of the day. . .I'm certainly looking forward to it!


More Deadwood details from FFG

Dan mentioned this game before he left and our friends at FFG have posted their first glimpse here:


This made me wonder, with a few video games being ported to Board Game Form if the great Red Dead Redemption might get that treatment down the road.

Specific to Deadwood, it sounds a bit like Bang, so I hope there is more meat there. . .
Friday, April 15, 2011

Friday Fun Thoughts--Does the Journey or the Win matter most?

Meant to do this post two weeks ago, but figured I'd toss it out here today.

To be honest, I am uber-competitive. When it comes to work and some of the sports I play/played, I'd rather gut my opponent vs. actually lose.

Yet when it comes to many board games, I'm often just content with having the opportunity to play. I realized the other day that the more and more games I play that I find myself driven to the experience vs. actually being compelled to win. This certainly isn't universal and for some games and some specific types of games, the experience is in the win, but it's something I wanted to toss out here for possible comments.

I thought about this some more and some games fit this way of thinking more than others:

It's All About the Journey Games

  1. Die Macher--The German Classic is a must try and really shows how some games are so deep you don't even mind what place you actually finish in
  2. War of the Ring-- The recreation of the LoTR Triology is an epic event and just plain fun to get on the table and spend four hours working out the details
  3. Battlestar Galactica--The best of the competitive co-operatives and comes so close to capturing the essence of the series that you get sucked in more and more each time you play
You Play to Win the Game Games

  1. Age of Steam--Just like other economic engine games. . .the experience is making the most money, getting the most goods and scoring the most points--Age of Steam is one of the most brutal where a few early mistakes can literally kick you straight out of the game
  2. Tigris and Euphrates--Once you learn the subtleties of the rules, you realize that winning this game is the only satisfying result
  3. Game of Thrones--I could have gone down a number of paths here, but Game of Thrones is a great example of the euro-war game where again your urges to stab your friends in the back overcomes the fun of playing
Anyway, just some fun thoughts for a Friday. . .feel free to comment and offer any other games that fit in either category.




Wednesday, April 13, 2011

Fun in the board game kitchen?



I was browsing the different sites for some lunchtime topics today and I stumbled upon an upcoming game explained in the z-man games newsletter found here:

It's called Wok Star and it sounds really unique:


From the board game geek entry:

Wok Star is a cooperative real-time game where players take on different roles to help grow a Chinese restaurant in a tycoon style game.

This definitely is a different take on this type of game and I wonder how well the cooperative elements would actually work. Imagine the conversations: we needed 12 cups of rice and you cut up 10 pounds of water chestnuts. More Soy Sauce!

It also led me to wonder if this would eventually lead to an Iron Chef the game, but then it struck me that it likely was already made and sure enough in 2003 this game was released.



Looks kind of mainstream and has a 4.4 rating on BGG (ouch). . .but it's funny how culture affects gaming development trends with cooking shows being more and more popular I'm sure we'll see more games in the vein of Wok Star.

What will be first: Top Chef, Iron Chef America. . .who knows. . .




Tuesday, April 12, 2011

A few hundred years after Tribune. . .comes Ventura


Not the highway. . .not the former wrestler/governor (or is it governor wrestler).

A new wargame from Fantasy Flight games. . .it's based in medieval Italy and looks really interesting:

For more information, please check out their announcement here:

Downtime

I will be away for close to 2 weeks so the traffic might slow a little. Chris and Todd will need to hold down the fort so we'll see how they do when I give them the keys.

Upon my return I expect a lot of game to be waiting at the office to look over and review. Anyway I'm all packed, just need to grab some games for my iPad for the trip.
Saturday, April 09, 2011

FFG Announcements

FFG has announced the 3rd Adventure pack for their (yet to be released) Lord of the Rings Card game called A Journey To Rhosgobel

This is the 3rd expansion in the Shadows or Mirkwood cycle. While some news can be found on this pack here. The most exciting thing about the announcement is confirmation that the base game will be in stores in 2 weeks.


The other announcement for today is a new game called Deadwood which as far as I can tell has no relation to the TV series that used to air on HBO. How dare those co#$suckers use that name. Sorry Deadwood humor, had to be done. While there is a page up at board game geek there is not a single post in the forums. The best info you can get now is the FFG announcement page.
Friday, April 08, 2011

Bonus Adventures for WoA

Those of you enjoying the excellent game Wrath of Ashardalon are in store for a few more official adventures thanks to Wizards of the Coast. Three new ones to be exact and they can be found right here.
Thursday, April 07, 2011

Into the Digital Abyss: My thoughts on the Small World App for iPad and the Impact for the Hobby

So we recently purchased an iPad2 and one of the apps I was most excited about trying was Days of Wonder's Small World App.

I won't give it the full review, but this incredibly well-done application (See information here) essentially ports Small World's 2-player board game experience into the tablet. It looks incredible and it makes you wonder if this is the first step for games and gamers alike to be pushed into a more digital medium.

Is this the future of the hobby?

Certainly, there are a number of other board games on iPhone/iPad and on the consoles (my most recent search came up with over 300 for the iPad alone), but this is the first that, in my opinion, really gives you both the look and the feel of the game and allows you (it is designed) to play the game like you would in a real board game setting (i.e. using the tablet as the board).

It makes you wonder how many more games are going to get this treatment.

I myself have dreamed of the digital board gaming table where you would load your games into it and it would set up your digital chits/pieces/etc. This would make playing games a lot faster and make clean up a lot easier, and if it was internet-enabled, it could allow for folks to play games with friends and family across the world.

This app essentially accomplishes this for Small World--without the internet capabilities (you cannot play this version over the internet).

You have to imagine that more games are going to get the iPad treatment in the near future and it makes sense. . .instead of going to the basement, setting up the game and playing, my wife sets the tablet down, clicks an icon, types in our names and there you go.

I don't know if any of this is necessarily a good thing, but it's likely to happen eventually. I'd be interested in your thoughts and I'll keep my ear/eye out for the next set of iPad board game apps and see if this is going to be a trend for the industry.


Wednesday, April 06, 2011

Horned Rat News

For those interested FFG has posted a preview of their upcoming expansion for Chaos in the Old World. You can read all about it here.

They have also announced a painting contest which can score you a copy of everything they have released for Battles of Westeros.

Maybe I should enter, what do you think Chris?

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