Thursday, March 10, 2011

Wizkids Breaks the Mold with a Deck, Er, Dice Building Game

Since sometimes gaming news has a bad habit of slipping through the cracks around the internets I unearthed this press release from way back in January. Comment follows after the press release.


(January 27, 2011 Hillside NJ) – WizKids announced today the addition of the Quarriors Dice Building Game to their summer 2011 product release schedule. Players take on the roles of Quarriors —mighty mystical warriors—who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!

The game features 130 custom molded dice, 53 creature and spell cards and everything needed to play for 2 to 4 players.

“Quarriors has the frenetic excitement of a dice battle game,” said co-designer Eric Lang “with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.”

“It takes the best of deckbuilding games without the tedium of shuffling” said Mike Elliott the other co-designer of the game, “take a typical deckbuilding game, add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.”

“When Mike and Eric first showed us the game we were amazed at how quick it was to set up and play and really get to the strategic elements of the game. We are excited to continue WizKids tradition of innovating core hobby gaming and believe this will really resonate with players who want to get the most out of a gaming session” said Lax Chandra President of WizKids.

While deckbuilding games are growing tired and played out (and "Quarriors" as a brand name is pretty weak) at least Wizkids is making an attempt at breaking the mold by changing the formula up a little bit. Games like this seem to be a great hit with the larger, more casual side of the gaming community and it makes sense for a publisher to pursue markets with the largest profit potential. Working in favor of this game is the deign team of Mike Elliot (Thunderstone) and Eric Lang (Call of Cthulhu card game, Game of Thrones CCG, WoW Boardgame) so there's a little bit of customizable game pedigree.

While details develop, price seems to be of the missing detail of foremost concern for me. How cheap can they make the game with 130 dice, cards, dice bags and a tin box? a $60 retail would pretty much kill my interest in the game entirely. Will keep an eye out for more news.


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