Wednesday, April 09, 2008

D&D for a Fee

D&D Goes Online

This actually sound fairly interesting to me but I can see possible problems. The main one is charging MMO prices for a product you can only use when you get a group of people together and only when one of them has created an adventure.

When I played RPG's pretty heavily we often got together once a week, if I'm paying $15 a month for 4-6 uses a month is it worth it?

Also why go through all of this effort if you character model isn't a true representation of your character? According to the article I can create a male fighter, give him a giant ass two handed sword and dwarven armor but he has none of that in the game session I am playing.

It's a crying shame that Neverwinter Nights wasn't given a true expansion from Bioware, instead we got NWN2 from Obsidian who delivered a toolset that was harder to use and had less built in features. It was awesome that we could create outdoor environments in NWN2 that weren't tile based, but they made the simplest of task from NWN1 like creating a creature or items very difficult. NWN2 was a failure on many levels and it will never even sniff the jock of the NWN community but I digress.

So while I like the concept of what they are doing with D&d 4th edition and the online aspect it sound sort of half assed. I'll still check it out but there are already programs out there that allow you to do what they are attempting and some of them are free.


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