Wednesday, August 18, 2010

Make your rules make sense

So I've gotten a bunch of new games lately. Two in fact from the same company FFG. Dungeon Quest which has excellent rules and then the Space Hulk card game whose rules are laid otu very poorly.

I wonder sometimes if rules are actual put into testing like games are? As we're making a game we think what we are writing is clear as day, but we are too close to the subject matter.

Anyway impressions of these games should follow after I pl;ay both tomorrow night.


Oh yes I'm back.

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